Kristoffer Warnberg

I make games

I am a versatile game designer with three published tabletop TTRPGs, team leadership experience, and growing expertise in digital game development.My main focus is GAME DESIGN and PROGRAMMING, as well as some prototype-level 3D modeling.


The Squire Game

Game Design & Project Lead

I lead a small team through development of a digital version of one of my board games.My roles:
- Game Design
- Task Management, roadmapping, project management, etc
- Some programming (Unity and C#)
Play it here: The Squire Game on itch.io


Broken Souls
(WIP)

Programming & Game Design

A school project with most of the class where we create a multiplayer first person horror game. I act as the lone programmer, and handles most of the game design.Some of the features that I've created:
- Character Controller
- Interaction system that lets the player pick up and inspect objects
- Inventory system to keep track of items such as keys, that can be used to unlock doors
- Networking for online multiplayer
- Trigger system to create environmental effects in levels
My roles:
- Programmer (Unity and C#)
- Game Design, as well as some level design and narrative design

Video

Cat N Rockets (WIP)

Project lead & Programming

Cat N Rockets started as a game jam entry, but soon became Åskverk Studio’s main project. We plan to release it on Steam and mobile sometime Q1 2026.My roles:
- Project lead, including task management and planning
- Programmer with focus on feature development, enemy behavior, and animation implementation
- Game designer, responsible for the design document, and creation of gameplay elements such as hazards and enemies

Video

Technical Skills

- Unity and C#
- Godot and GDscript
- Git
- Miro, Jira and Confluence

© Kristoffer Warnberg. All right reserved.